Professional C# 2008


By Christian Nagel Bill Evjen Jay Glynn Morgan Skinner Karli Watson

John Wiley & Sons

Copyright © 2008 Christian Nagel
All right reserved.

ISBN: 978-0-470-19137-8


Chapter One

.NET Architecture

Throughout this book, we emphasize that the C# language must be considered in parallel with the .NET Framework, rather than viewed in isolation. The C# compiler specifically targets .NET, which means that all code written in C# will always run within the .NET Framework. This has two important consequences for the C# language:

1. The architecture and methodologies of C# reflect the underlying methodologies of .NET.

2. In many cases, specific language features of C# actually depend on features of .NET, or of the .NET base classes.

Because of this dependence, it is important to gain some understanding of the architecture and methodology of .NET before you begin C# programming. That is the purpose of this chapter. The following is an outline of what this chapter covers:

This chapter begins by explaining what happens when all code (including C#) that targets .NET is compiled and run.

Once you have this broad overview, you take a more detailed look at the Microsoft Intermediate Language (MSIL or simply IL); the assembly language that all compiled code ends up in on .NET. In particular, you see how IL, in partnership with the Common Type System (CTS) and Common Language Specification (CLS), works to give you interoperability between languages that target .NET. This chapter also discusses where common languages (including Visual Basic and C++) fit into .NET.

Next, you move on to examine some of the other features of .NET, including assemblies, namespaces, and the .NET base classes.

The chapter finishes with a brief look at the kinds of applications you can create as a C# developer.

The Relationship of C# to .NET

C# is a relatively new programming language and is significant in two respects:

It is specifically designed and targeted for use with Microsoft's .NET Framework (a feature-rich platform for the development, deployment, and execution of distributed applications).

It is a language based on the modern object-oriented design methodology, and, when designing it, Microsoft learned from the experience of all the other similar languages that have been around since object-oriented principles came to prominence some 20 years ago.

One important thing to make clear is that C# is a language in its own right. Although it is designed to generate code that targets the .NET environment, it is not itself part of .NET. Some features are supported by .NET but not by C#, and you might be surprised to learn that some features of the C# language are not supported by .NET (for example, some instances of operator overloading)!

However, because the C# language is intended for use with .NET, it is important for you to have an understanding of this Framework if you want to develop applications in C# effectively. Therefore, this chapter takes some time to peek underneath the surface of .NET. Let's get started.

The Common Language Runtime

Central to the .NET Framework is its runtime execution environment, known as the Common Language Runtime (CLR) or the .NET runtime. Code running under the control of the CLR is often termed managed code.

However, before it can be executed by the CLR, any source code that you develop (in C# or some other language) needs to be compiled. Compilation occurs in two steps in .NET:

1. Compilation of source code to IL.

2. Compilation of IL to platform-specific code by the CLR.

This two-stage compilation process is very important, because the existence of the IL (managed code) is the key to providing many of the benefits of .NET.

Microsoft Intermediate Language shares with Java byte code the idea that it is a low-level language with a simple syntax (based on numeric codes rather than text), which can be very quickly translated into native machine code. Having this well-defined universal syntax for code has significant advantages: platform independence, performance improvement, and language interoperability.

Platform Independence

First, platform independence means that the same file containing byte code instructions can be placed on any platform; at runtime, the final stage of compilation can then be easily accomplished so that the code will run on that particular platform. In other words, by compiling to IL you obtain platform independence for .NET, in much the same way as compiling to Java byte code gives Java platform independence.

Note that the platform independence of .NET is only theoretical at present because, at the time of writing, a complete implementation of .NET is available only for Windows. However, a partial implementation is available (see, for example, the Mono project, an effort to create an open source implementation of .NET, at www.go-mono.com).

Performance Improvement

Although we previously made comparisons with Java, IL is actually a bit more ambitious than Java byte code. IL is always Just-in-Time compiled (known as JIT compilation), whereas Java byte code was often interpreted. One of the disadvantages of Java was that, on execution, the process of translating from Java byte code to native executable resulted in a loss of performance (with the exception of more recent cases, where Java is JIT compiled on certain platforms).

Instead of compiling the entire application in one go (which could lead to a slow startup time), the JIT compiler simply compiles each portion of code as it is called (just in time). When code has been compiled once, the resultant native executable is stored until the application exits so that it does not need to be recompiled the next time that portion of code is run. Microsoft argues that this process is more efficient than compiling the entire application code at the start, because of the likelihood that large portions of any application code will not actually be executed in any given run. Using the JIT compiler, such code will never be compiled.

This explains why we can expect that execution of managed IL code will be almost as fast as executing native machine code. What it does not explain is why Microsoft expects that we will get a performance improvement. The reason given for this is that, because the final stage of compilation takes place at runtime, the JIT compiler will know exactly what processor type the program will run on. This means that it can optimize the final executable code to take advantage of any features or particular machine code instructions offered by that particular processor.

Traditional compilers will optimize the code, but they can only perform optimizations that are independent of the particular processor that the code will run on. This is because traditional compilers compile to native executable before the software is shipped. This means that the compiler does not know what type of processor the code will run on beyond basic generalities, such as that it will be an x86-compatible processor or an Alpha processor. The older Visual Studio 6, for example, optimizes for a generic Pentium machine, so the code that it generates cannot take advantage of hardware features of Pentium III processors. However, the JIT compiler can do all the optimizations that Visual Studio 6 can, and in addition, it will optimize for the particular processor that the code is running on.

Language Interoperability

The use of IL not only enables platform independence; it also facilitates language interoperability. Simply put, you can compile to IL from one language, and this compiled code should then be interoperable with code that has been compiled to IL from another language.

You are probably now wondering which languages aside from C# are interoperable with .NET; the following sections briefly discuss how some of the other common languages fit into .NET.

Visual Basic 2008

Visual Basic .NET 2002 underwent a complete revamp from Visual Basic 6 to bring it up to date with the first version of the .NET Framework. The Visual Basic language itself had dramatically evolved from VB6, and this meant that VB6 was not a suitable language for running .NET programs. For example, VB6 is heavily integrated into Component Object Model (COM) and works by exposing only event handlers as source code to the developer - most of the background code is not available as source code. Not only that; it does not support implementation inheritance, and the standard data types that Visual Basic 6 uses are incompatible with .NET.

Visual Basic 6 was upgraded to Visual Basic .NET in 2002, and the changes that were made to the language are so extensive you might as well regard Visual Basic as a new language. Existing Visual Basic 6 code does not compile to the present Visual Basic 2008 code (or to Visual Basic .NET 2002, 2003, and 2005 for that matter). Converting a Visual Basic 6 program to Visual Basic 2008 requires extensive changes to the code. However, Visual Studio 2008 (the upgrade of Visual Studio for use with .NET) can do most of the changes for you. If you attempt to read a Visual Basic 6 project into Visual Studio 2008, it will upgrade the project for you, which means that it will rewrite the Visual Basic 6 source code into Visual Basic 2008 source code. Although this means that the work involved for you is heavily cut down, you will need to check through the new Visual Basic 2008 code to make sure that the project still works as intended because the conversion might not be perfect.

One side effect of this language upgrade is that it is no longer possible to compile Visual Basic 2008 to native executable code. Visual Basic 2008 compiles only to IL, just as C# does. If you need to continue coding in Visual Basic 6, you can do so, but the executable code produced will completely ignore the .NET Framework, and you will need to keep Visual Studio 6 installed if you want to continue to work in this developer environment.

Visual C++ 2008

Visual C++ 6 already had a large number of Microsoft-specific extensions on Windows. With Visual C++ .NET, extensions have been added to support the .NET Framework. This means that existing C++ source code will continue to compile to native executable code without modification. It also means, however, that it will run independently of the .NET runtime. If you want your C++ code to run within the .NET Framework, you can simply add the following line to the beginning of your code:

#using

You can also pass the flag /clr to the compiler, which then assumes that you want to compile to managed code, and will hence emit IL instead of native machine code. The interesting thing about C++ is that when you compile to managed code, the compiler can emit IL that contains an embedded native executable. This means that you can mix managed types and unmanaged types in your C++ code. Thus the managed C++ code

class MyClass {

defines a plain C++ class, whereas the code

ref class MyClass {

gives you a managed class, just as if you had written the class in C# or Visual Basic 2008. The advantage of using managed C++ over C# code is that you can call unmanaged C++ classes from managed C++ code without having to resort to COM interop.

The compiler raises an error if you attempt to use features that are not supported by .NET on managed types (for example, templates or multiple inheritances of classes). You will also find that you will need to use nonstandard C++ features when using managed classes.

Because of the freedom that C++ allows in terms of low-level pointer manipulation and so on, the C++ compiler is not able to generate code that will pass the CLR's memory type-safety tests. If it is important that your code be recognized by the CLR as memory type-safe, you will need to write your source code in some other language (such as C# or Visual Basic 2008).

COM and COM+

Technically speaking, COM and COM+ are not technologies targeted at .NET, because components based on them cannot be compiled into IL (although it is possible to do so to some degree using managed C++, if the original COM component was written in C++). However, COM+ remains an important tool, because its features are not duplicated in .NET. Also, COM components will still work - and .NET incorporates COM interoperability features that make it possible for managed code to call up COM components and vice versa (this is discussed in Chapter 24, "Interoperability"). In general, however, you will probably find it more convenient for most purposes to code new components as .NET components, so that you can take advantage of the .NET base classes as well as the other benefits of running as managed code.

A Closer Look at Intermediate Language

From what you learned in the previous section, Microsoft Intermediate Language obviously plays a fundamental role in the .NET Framework. As C# developers, we now understand that our C# code will be compiled into IL before it is executed (indeed, the C# compiler compiles only to managed code). It makes sense, then, to now take a closer look at the main characteristics of IL, because any language that targets .NET will logically need to support the main characteristics of IL, too.

Here are the important features of IL:

Object orientation and use of interfaces

Strong distinction between value and reference types

Strong data typing

Error handling using exceptions

Use of attributes

The following sections explore each of these characteristics.

Support for Object Orientation and Interfaces

The language independence of .NET does have some practical limitations. IL is inevitably going to implement some particular programming methodology, which means that languages targeting it need to be compatible with that methodology. The particular route that Microsoft has chosen to follow for IL is that of classic object-oriented programming, with single implementation inheritance of classes.

If you are unfamiliar with the concepts of object orientation, refer to Appendix B, "C#, Visual Basic, C++/CLI," for more information.

In addition to classic object-oriented programming, IL also brings in the idea of interfaces, which saw their first implementation under Windows with COM. Interfaces built using .NET produce interfaces that are not the same as COM interfaces. They do not need to support any of the COM infrastructure (for example, they are not derived from IUnknown, and they do not have associated globally unique identifiers, more commonly know as GUIDs). However, they do share with COM interfaces the idea that they provide a contract, and classes that implement a given interface must provide implementations of the methods and properties specified by that interface.

You have now seen that working with .NET means compiling to IL, and that in turn means that you will need to use traditional object-oriented methodologies. However, that alone is not sufficient to give you language interoperability. After all, C++ and Java both use the same object-oriented paradigms, but they are still not regarded as interoperable. We need to look a little more closely at the concept of language interoperability.

To start with, we need to consider exactly what we mean by language interoperability. After all, COM allowed components written in different languages to work together in the sense of calling each other's methods. What was inadequate about that? COM, by virtue of being a binary standard, did allow components to instantiate other components and call methods or properties against them, without worrying about the language in which the respective components were written. To achieve this, however, each object had to be instantiated through the COM runtime, and accessed through an interface. Depending on the threading models of the relative components, there may have been large performance losses associated with marshaling data between apartments or running components or both on different threads. In the extreme case of components hosted as an executable rather than DLL files, separate processes would need to be created to run them. The emphasis was very much that components could talk to each other but only via the COM runtime. In no way with COM did components written in different languages directly communicate with each other, or instantiate instances of each other -it was always done with COM as an intermediary. Not only that, but the COM architecture did not permit implementation inheritance, which meant that it lost many of the advantages of object - oriented programming.

(Continues...)



Excerpted from Professional C# 2008 by Christian Nagel Bill Evjen Jay Glynn Morgan Skinner Karli Watson Copyright © 2008 by Christian Nagel. Excerpted by permission.
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